has some winners like maps 13 and 28. the rest is dominated by maps consisting of half-formed gobs of level design connected by giant, empty hallways or featureless outdoor spaces, and all of it is filled with constant boring fights against imps and hitscanners. early FPS level design can be aimless but still fun because the excitement of building in a 3D engine still shines through. this wad is a case study in finding exactly where that endearment runs out.

Reviewed on May 08, 2024


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