shockingly lovely. one of the only open world games literally ever to understand what's compelling about the concept. that the spaces should become as intimately familiar as your own hometown, not just repetitious landmarks to be sped past. that the game should be about navigating those streets and paths, not fast-traveling over them. that the act of getting around should be the point, not just an arbitrary mechanic to shuttle you between setpieces or a fidget toy for the post-game. i laughed at the self-serious trailers too, but this is a knockout.

Reviewed on Apr 06, 2024


1 Comment


24 days ago

the heart of the story is symbolized by an utterly hideous ring shaped like a dog's head and it rules.