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Completed

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Time Played

--

Days in Journal

1 day

Last played

January 4, 2020

Platforms Played

DISPLAY


So... this was my first Kojima game (I dropped MGSV but intend to go back someday) and probably the weirder experience I've ever had as a gamer, which I kinda expected knowing his reputation. The beginning was really rough for me, like it was so bizarre and overwhelming that it took two or three weeks for me to start enjoying the game. And the main reason for that was the gameplay. It's incredible how a concept as simple as delivering packages can be so fun, immersive and diverse. The terrain is always an obstacle and you can really feel the hard work it is to make every single step until your final destination. It becomes very addictive to use the many options between equipment, weapons and structures, which you gradually unlock until the end of the game, keeping the gameplay fresh.

The plot, however, is a mess and tries too much. I'm convinced that Kojima doesn't really know how to write well, but tricks people into thinking he is a genius (which he is, but for other reasons) over his comically convoluted plot. Most of the characters talk like robots and don't show any emotion at all (besides crying sometimes), the cutscenes are so fucking long oh my god. I didn't care about anything, and that's a shame considering the amazing cast. I appreciate how Kojima is more interested in the concept of ideas than anything else, but if you use your characters only as means to tell a metaphor, then the story becomes empty.

In conclusion, amazing gameplay, design and a bold concept developed really well, but terrible plot, story and characters. Kojima definitely has his style.