I actually completed this on the NES/Famicom, but there appears to be no option for it here.

The Famicom port is a simple, breezy cute 'em up that non hardcore shmup players can appreciate. It does use a Gradius style checkpoint system (yuck) but the game doesn't really suffer from Gradius syndome even towards the very end. It's very easy to become overpowered and just wreck everything before it even has a chance to fire, and there's even a "PP" (insert beavis and butthead laugh here) icon that will allow you to save all of your hard-earned powerups upon death, although normally you lose everything just like that highly overrated Konami space shooter.

The bosses, while having simple patterns, are probably the highlight of the game. They're big, cartoony and all based around various insects such as spiders and moths. Upon beating them, you'll see them all bruised up and waving a white flag and this is honestly pretty charming.

Besides being insanely short (like sub 20 minutes if you know what you're doing), the only other major flaw this game has is its soundtrack. As much as I don't like Gradius, one thing I'll give it credit for is having amazing music. Sadly, what's here is only marginally better than the garbage you'd find in Action52.

As for the Genesis version, I didn't beat it but found it to play worse than the Famicom version despite appearing to be just an edgier reskin.

Reviewed on Dec 08, 2023


2 Comments


5 months ago

It's not really much of a page but there is a separate one for the Famicom version here

5 months ago

Thank you for letting me know. I did not see it originally.