While it's an alright game on its own merits, as a sequel to Rocket Knight Adventures, it just feels "off" in just about every way aside from the OST (which is still peak).

Visually, this looks more like a generic fantasy action/adventure that can't measure up Disney-meets-Steampunk aesthetic the first game had going on. That's not to say the game looks terrible by any stretch, but it's a noticeable step down from what we got with RKA.

Mechanically, there's a lot of changes that just don't make much sense. Why is there a random slot machine gimmick that may rain bombs down or a (mostly useless) rocket boost when I'm in the middle of trying to cut up some lizard samurai? Why is Sparkster's sword gimped? I do like the idea of having the jetpack charge automatically up to two tiers (presumably doing more damage if you let it charge twice), but the level design really stops complimenting the mechanic altogether at several points. (You really don't want to use it during autoscrollers or some of the tight corridors in the last stage for example)

There are a couple things Sparkster does a bit better than the previous game, though- oversized mechs and exploration. While the mech fight with Axel isn't nearly as fun (and has to be done twice for the best ending with literally no difference between bouts), you do get a whole stage dedicated to running around a scorched city with it and this was a nice change of pace. Secondly, to get the best ending, you need to acquire several hidden swords throughout the course of the game. The only real issue with this is that most players are bound to miss the very first one since you're locked out of it if you skip the opening the cutscene. (Spoiler- getting them all lets you turn into Not-Super Sonic at the end)

Difficulty is kinda all over the place compared to RKA, which had a gradual curve. The first four stages of the game are pretty easy, save for the hidden sword in the desert. It then becomes Konami hard in stage 5 with several gotcha moments (IE a giant insta kill laser that drops in without warning and a bunch of random ass crushers at the last leg of the stage) and dick-ish enemy placement. Mercifully, you don't lose your progress with the swords if you continue but continuing is very limited on normal (just twice). It's just worth slogging through to see the final boss, though. It's actually pretty awesome and I'm not going to spoil it.

While it may be the second worst of the small spattering of Rocket Knight games, it's still worth playing. Just don't go in expecting the same level of polish as RKA- that game was like lightning in a freaking bottle and I don't think it could ever be replicated.

Reviewed on Dec 29, 2023


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