Is it one of the best platformers on the SMS like some bloggers insist? Hell no. Not when there is Castle of Illusion, Alex Kidd and Sonic.

That being said, once you get used to the inertia based controls (I highly recommend playing decap attack first...it's far more forgiving and in my opinion better designed) there's a lot of fun to be had trying to stay on the upper paths in each round.

The other neat thing is that all the animals you can switch between handle a bit differently. The tiger is probably the most "normal" feeling of the bunch and I used him pretty often- he's much quicker to accelerate than the fox. The monkey is pretty slow but has the best jump of the game, meaning you can often recover from a fall and climb back up to the top (and much like sonic, more rewarding) path.

The biggest problem honestly wasn't the controls- it's not knowing where you might land should you drop down. For the first five worlds it wasn't too bad but six and seven were where the level designers got a bit lazy. It also would've been nice if you could keep your extra hit point with bosses because there's no checkpoints in any of the levels.

Fortunately, the game is also just forgiving enough. Levels aren't usually long and continuing puts you at the start of the level you were on as opposed to yeeting you back to the beginning of the world.

If you liked Decap Attack (which was made off the same engine) and want more of that but significantly harder...this is a good pick.

Reviewed on Jan 30, 2024


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