(Completed for both the Sega Genesis and Super Nintendo)

One of the better euro-style platformers on the 16-bit consoles that isn't Mega Turrican. The plot actually (sort of) tries too- you're a man capable of turning into a werewolf on a mission to rescue your father from the evil Chimera organization. The game itself is split up into five semi-open stages complete with the phony walls this particular breed of platformer is known for. Collecting lightning bolt icons boosts your health and, at a certain capacity, triggers the transformation. As a human, you just have a shitty low-range punch but the werewolf is capable of all sorts of projectile-based attacks.

The primary difference between the Genesis and SNES versions (other than the Genesis having a slightly larger field of view which is par for the course) is that the SNES game allows you to stockpile powerups and swap between them. This is actually a big deal since some powerups are amazing (such as the homing and giant blasts) and others are downright garbage. The Genesis version is made unnecessarily harder due to this omission- and it's quite baffling considering one of the face buttons on even a 3 button pad could've handled this. (Or, they could've gone the way of Shinobi 3 and had some sort of code for six button play, but AFAIK no such thing exists for this game)

Due to being able to swap weapons as needed, the SNES version comes out on top in terms of playability. Still, it's not a bad time either way you go. A pleasant surprise after recently suffering through Chuck Rock. (Also made by CORE)

Reviewed on Apr 18, 2024


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