How do you talk about a game that you can never go back to? The mind is perhaps clouded by nostalgia, yet I remember adoring it- for all the frustrations the even then egregious monetization method wrought.

We see it a lot with Games as a Service and it's only going to get worse. A thousand digital graves, a million dead pixels. Still, I set a flower here. I thought you were fun.

Reviewed on Mar 03, 2024


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