Hear me out.

Writing as someone who played this as their first Devil May Cry, this game fucks.

DmC: Devil May Cry had colossal boots to fill. Admittedly, the choice to simplify the gameplay in a series known for its deep, complex combat system, set an edgy tone to characters beloved for their goofiness and coolness alike, and reduce freedom of choice in approaching smoking sexy style may not have been the best move. But I loved every bit of it.

The DMC reboot had a major objective for Ninja Theory set by Capcom; to package the Devil May Cry experience for a western audience. In my case, the game was incredibly effective at this.

I enjoyed the now-plain combat system, allowing me to feel like a badass with moderate amounts of effort. I never felt the effects of the lesser options to taking on enemies (due to being a new player). Finally, through not taking the story and characters too seriously, I actually starting loving them. (edit: holy smokes the soundtrack).

There are a few other fronts where the game especially shines. The level design, for one, is a completely new approach for Devil May Cry. Environments shift and morph as you progress through each stage, and, it's all wrapped in a unique art style with endearing colour palettes. The enemies, particularly the bosses, are incredible and are a blast to fight against.

My biggest problem with this title is actually something I love it for. The simplicity. There are a few parts where the handholding feels a bit extreme and the game can become a little "western devvy." Objects in the environment flashing a certain colour, enemies only being able to be defeated using certain weapons, all of these come together to make it feel like I am a kid putting shapes in holes rather than a cool ass demon half-breed.

To sum up, DmC: Devil May Cry depends largely on the mindset it is approached with. If you see it on sale and enjoy the hack-n-slash genre, give it a go.

Reviewed on Apr 15, 2024


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