ZAU was an absolutely breathtaking game that told a beautiful story of loss and acceptance. The characters, the environments, the music, it was all truly amazing to play through and I couldn't help but not love the story it told which wasn't only about the main character, but of the side characters as well. However, although the game does have great gameplay, there are parts of it that fall short. For one, there is barely any backtracking present in a game that is stylized as a metroidvania, and I feel that the game truly fell short by not utilizing backtracking with all of the cool abilities you get in this game. Not only that, but overall level design felt mostly linear, although there were some points of interconnectivity in the overall map. And one last thing I will say is that the PC version of the game might be a little buggy in terms of controlling the character because there were various points where Zau stood completely still even though I was pressing for him to move. This mostly happened whenever I finished looking at the map and went back to gameplay, but there were some other points during mid-combat where Zau suddenly wouldn't move and that allowed enemies to get hits on me. Regardless of these small nitpicks and some of the buggy controls, none of it really hindered my enjoyment of this game and I knew I was gonna love it the moment I watched it's debut trailer at the Game Awards last year. I truly hope the creator and the studio learn from this game and go on to create other wonderful works of art.

Reviewed on May 05, 2024


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