This review contains spoilers

Demon’s Souls (2020) is a remake of the first entry in the “Soulsborne” series (developed by FromSoftware) as well as a Playstation Exclusive/console debut for the Playstation 5 consoles. The original game was developed and released around 2009-2010 and had an infamous development cycle, known for almost being dropped and lingering in development hell. However, despite its seemingly limited success it helped cultivate an entire genre of video games based around difficulty, fractured storytelling and depressing atmospheres. From Dark Souls on, most of the games would be developed and released for every single platform available except for two: the original Demons Souls and Bloodborne. As much as I would want a remaster of the original to resurface, Playstation’s obsession with remakes came ahead and after a flurry of popular demand, Playstation Studios enlisted their star remaster/remake pupil Bluepoint Games to develop the title. With this in mind, they set out to create a remake worthy of the original and as faithful as humanly possible. What I can say is they only released one other remake (that being Shadow of the Colossus) but what I can say is that for the most part, they succeeded in creating a faithful recreation of the OG Playstation 3 classic. That’s not to say that stuff wasn’t changed (like re-recording voice lines and redoing motion capture), but they didn’t add canceled content like the “Sixth Archstone” or change much in the way of anything.

I haven’t had too much in the way of personal experience or attachment to the remake like I did with the original Demon’s Souls. However, I remember it like it was yesterday all those years ago when they revealed it at the Playstation 5 event back in June of 2020. This was around the time of COVID, we were all locked up in our houses and depressed about everything. Hell, barely anyone could even get a Playstation 5 around those years so what was really the point? Who knows, but as a Playstation Exclusive collector and Souls series fan, imagine the excitement when they announced that one of the debut games to the Playstation 5 would be a remake to one of my favorite games of all time. I nearly shat and came in my pants at the same time, and as a collector I desperately wanted a copy even if I didn’t have a console. I would get the console in summer of 2021 and afterwards I would pick this game, Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart and I believe Returnal as my first three Playstation 5 games (maybe with some other titles but I’ll be honest I don’t remember). Regardless, it took me a while before I really decided to sit down and play it; I originally tried it in late 2021 but I was dealing with a depression state and was sidetracked with other things so I decided to postpone for a while. I would later try it once or twice, but I wouldn’t really dig my knuckles into the game until late last year, when my buddy SuperGodPunch (shoutout to Steve) asked me about helping him out a bit in game. This and the fact that I had planned to start my playthrough in 2024 as my first Playstation platinum of the year (as well as my first Playstation 5 platinum, though SAW accidentally beat me to it), I felt it was the perfect time to revisit the world of Demon’s Souls to see what had changed and to relive some old positive vibes.

The story is verbatim the same as the original Demon’s Souls, and as such my opinions on the game’s plot and world building remains the same, so if you want to read up on my feelings with that I’ll link my original Demon’s Souls review at the bottom. However, I want to give Bluepoint points here for their graphical updates on the game’s art style. Nothing will ever capture the strangeness that FromSoftware had originally developed, the sad and almost lofi feeling vibes to me personally that no other Souls game had cultivated sense. However, I feel that Bluepoint did a good job with their new coat of paint and bringing the world of Boletaria back to life again. Each world still feels as threatening and as beautiful as before, with some of these upgrades being straight up photo mode material. There are also new visual filters to play around with, though I didn’t really use any of them as I completely forgot they even existed so I can’t say as to whether or not they looked good, but I found an article that I’ll put below for the sake of giving it a look. The character models look pretty good as well, though some of them look a bit more freaky and hilarious looking like usual (looking at the Dredgling from World 1 and Patches the Hyena specifically for having a funny look). As with before, my favorite world designs will probably be the Boletarian Kingdom itself (World 1) and World 4’s grassy/rainy feeling. Like I said earlier though, it doesn’t fully capture the atmosphere of the original Demon’s Souls as to me that game felt perfectly unique in a way that I don’t think any other game could capture again. If the original is threatening and ominous yet cozy, then this remake is that but not as impactful. I mostly attribute this to my only feelings and experiences around the time of my grandfather’s funeral, and realistically I also know that most times you can never capture lightning in a bottle twice. Again, my review of the original is down at the bottom if you want to read that and get my feelings on it as it’s largely the same and not much has changed here except the graphics which look amazing.


The sound design is one of the main things that was changed other than graphics and certain gameplay tweaks. So how does the sound design compare to the original? Fine for the most part; however there were a lot of changes here. According to an article by Polygon (posted below), the original soundtrack was “digital only” and as such, didn’t capture the vibes that Bluepoint was going for I believe. To this end, they decided to re-record Shunsuke Kida’s original soundtrack with a full on orchestra and re-interpreted it their own way. To this end, I don’t hate it but I also didn’t really find anything unique and really interesting about it. I felt like the music certainly fit the game, coasted into the background and helped the atmosphere out a bit. However, nothing really popped out unlike the original and as such to me personally felt a bit forgettable and lackluster. That’s not to say it’s bad, it’s a decent reimagining to go with the fresh new look, I guess it just doesn’t hit as hard as the original had and as such I feel like I would’ve rather had them keep that or just recreate it verbatim. That being said though, that’s just my take on it and I respect that they didn’t want to do that to potentially do a disservice. In fact, they re-recorded a whole lot of stuff, including bringing back all the old voice actors from the OG to re-do their lines for the newer one. Now the voice acting was pretty good in the original, and in all honesty I can’t really tell the difference. In fact, if I didn’t do research into this side of the game I would’ve straight up assumed that the game’s voice lines just re-use the old ones from the PS3 version but remastered. Either way, they all sound pretty much the same to me and the voice acting was phenomenal so that’s a plus! As for the actual sound design of the world, I don’t really have much to add in this aspect other than I can recognize that some audio cues probably changed from the original but other than that I didn’t really notice to be honest. I’m gonna chalk that up to Bluepoint’s almost near accurate and faithful design that I didn’t really notice much of a difference playing the game though I also haven’t played the original in a couple of years. Regardless, I can’t say much bad about this game sonically other than the soundtrack just doesn’t hit the same (though I still got the physical CD for it anyways cause I love Demon’s Souls).

So how does the gameplay fare to the original game? Honestly, it’s mostly the same. You’ll still get your rib cage kicked by fuckers like the Tower Knight and the Flamelurker, getting pissed as you die due to your own missteps or perhaps getting molested by those mindflayer fucks in the Tower of Latria. Co-op still plays the same, as does World Tendency and Soul Tendency, everything almost plays the same way. In fact, I forgot how much the original game could get frustrating with my rose tinted glasses, especially World 5 because I hate those fucking swamps. However, that being said they did have some new features and additions into the game along with some changes. One change I did notice ultimately is that they switched up the trophies from the original which THANK FUCK, grinding for those bladestones were some of the most frustrating parts of getting that platinum. Other choices involved improved drop rates, the removal of the duplication glitch (booooooooo!), a photo mode, new weapons and armor, fractured mode (and a new mystery surrounding it), the ability to re-create your character (I believe) and a forgiveness system, the addition of unlockable artwork/cutscenes, a new weight system, the ability to send items to storage, crystal lizards not totally despawning and I’m sure there are tons of others. I can’t speak much for the new additions of weapons and clothing other than it’s been a couple of years and if I didn’t know there were actually new additions then I would’ve thought they were in the original game to begin with. The only reason I know that some of them were new were due to interviews and the inclusion of the Digital Deluxe Edition.

However, they did add a photo mode which I’ve used to take a couple of pictures as well as the ability to pay in Souls to unlock the Fractured Worlds and mess around with personal character stuff (or switch out characters to make it easier). The Fractured World is a mode in which you pay a one time fee, and it automatically flips the world around so it’s a bit more disorienting and different. HOWEVER, that’s not the only new addition to the Fractured Worlds: there’s actually a secret door in game which you can only unlock if you do stuff in this Fractured Mode. Being in this mode and going through certain areas in certain world tendencies to find gold coins will help you unlock a door in World 1. This is similar to a mystery in the Shadow of the Colossus remake, in which you had to find some collectibles to unlock a mystery. Luckily there’s no trophy for this, but in the Demon’s Souls remake you have the chance to unlock the armor from the Penetrator boss so that’s dope as hell. There’s also a forgiveness system in which you can pay to have anyone you attacked and made hostile forgive you in case you messed up a quest so I appreciate the general improvement there. However, some changes I didn’t appreciate were the healing items to be given more weight (which is a pain in the ass), along with not being able to trade certain items with other characters. I know this is to make everything “fair”, to lessen cheating and to make everything more equal across the board and I respect it even if I don’t care for it too much.

Keep in mind that there is no cut content (that I’m aware of) like the sixth archstone from the original game reinstated into the game, or an easy mode to the game. I ultimately agree with this decision and Bluepoint’s outlook in general when it comes to keeping faithful to the original. For the easy mode, they said it “wasn’t their place” to do this and while I would’ve been okay with an easy mode personally, I’m a bit of a purist in terms of keeping with a creative’s vision (most of the time) and the Souls games have always been about the challenge. Personally, I think a Sixth Archstone would’ve been fantastic to go through and finally explore “The Northern Limit” (the cut snow level from the original) but the truth is we don’t really know 100 percent what would’ve been in it, where everything would’ve been placed and how it fit into the story. I would’ve loved to have seen it, but unless the employees were there or the creatives behind it were there to kind of guide how it should’ve been, sometimes there’s no point in reinterpreting another creator’s ideas like that. I feel like a hypocrite saying this, because I would love to see a mod that would add this stuff in eventually, but from what I understand the original FromSoftware creators were very hands off with this stuff so I feel it would’ve been a disservice to the expectations of the fans anyways.

What I’ll say about Demon’s Souls is that personally, I loved it and felt that Bluepoint did an amazing job recapturing a lot of the old feelings that the original game on PS3 did while also giving it a fresh coat of paint and upgrading it for modern audiences. However, with this in mind, I’d be lying if I said I didn’t feel even a tad bit underwhelmed by the game. It’s not anything the developers did themselves, in fact shoutout to Bluepoint again for making a fucking masterpiece of a remake as always. I personally feel that as I’ve grown older that the feeling of playing a Souls game was a flash in the pan, a time of excitement for discovering new worlds and experiencing a game I felt that I wouldn’t have ever tried before. However, I like vibing more than getting my skull crushed and my balls stomped by a video game, and as such I’m not sure that I would ever go out of my way to play the remake again, at least on PS5. If it gets released on PC (which please dear god Sony, give Demon’s Souls and Bloodborne a treatment for PC PLEASE). Whether I sit down and platinum another FromSoftware game or adjacent title, I also don’t know. Granted, I say all this now and I’d still probably pick any games up in the future because I’m a collector and I also love how FromSoftware does storytelling so I’ll probably eat my own shit later on this. However, that doesn’t mean I still didn’t love my time with this game and would happily recommend it just as equally as the original to anyone who would be willing to overlook some of the outdated decisions as well as the faithfulness to stick to some of these designs. I’m also personally happy that the game marks my 50th Platinum overall in my history, as I believe the original was my fourth or fifth platinum.

The game would debut as one of the first Sony Exclusives as well as games in general on Playstation 5 along with Spider-Man: Miles Morales and the likes of Call of Duty: Black Ops - Cold War, Assassin’s Creed: Valhalla, Bugsnax and another Sony Exclusive: Astro’s Playroom (which I still need to write a review on). However, the game would go on to sell over 1.4 million copies and be what I feel is a pretty successful title both commercially and critically, which sits at around a 92. One would question why the game had a whole digital deluxe edition (which I feel is the antithesis to a Souls game but hey what the hell do I know) but overall I haven’t heard any sort of bad thing about the game. Bluepoint themselves have since announced that they were working on their own creative IP, one of which I will be excitedly looking forward to as someone who's been a fan of their previous remasters and remakes. The only thing again that I would be disappointed about is the lack of ports for these remasters or remakes to PC, but I’ve bitched about that so much I’m sure it’s eye rolling at this point. Would I recommend this game? If you have a Playstation 5 then yes. If you’re a Souls fan, yes. Everything’s a yes, just be aware that it’s almost going to be verbatim to the original minus a few new additions and quality of life changes and that you’ll be playing a game from 2009.



Links:
https://m.youtube.com/watch?v=lm0vjpHJJIU

https://www.youtube.com/watch?v=-kFZdtMQV3Y&t=655s&ab_channel=VaatiVidya

https://www.backloggd.com/u/gamemast15r/review/1273554/

https://en.wikipedia.org/wiki/Demon%27s_Souls_(2020_video_game)

https://blog.playstation.com/2020/09/16/demons-souls-ps5-gameplay-first-look/

https://www.polygon.com/interviews/2020/10/29/21539158/demons-souls-ps5-remake-changes-sixth-archstone-world-tendency

https://www.gamespot.com/articles/demons-souls-ps5-fractured-mode-respec-world-tendency-details/1100-6483887/

https://www.denofgeek.com/games/demons-souls-remake-disappointing-fans-new-content/

https://www.pushsquare.com/news/2020/11/demons_souls_ps5_easy_mode_was_considered_by_bluepoint_but_felt_it_wasnt_our_place

https://www.youtube.com/watch?v=rQBK1F5RdiI&ab_channel=VersusMusicOfficial

https://kotaku.com/new-filters-radically-change-demons-souls-visuals-on-ps-1845645189

https://www.reddit.com/r/demonssouls/comments/11hvrdx/is_there_a_complete_and_detailed_list_of_the/

https://www.gameinformer.com/gamer-culture/2020/11/19/the-secret-door-of-demons-souls-has-been-solved

Reviewed on Feb 01, 2024


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