A great detective game that really shakes up the walking simulator genre by giving you a relatively open town to explore filled with puzzles to solve and doors to unlock. There is no fast travel and no quest markers. You have to navigate the town on your own (with the help of a static in-game map), take notes to keep track of timelines and characters (if you play the game, make sure to start writing down a timeline of events early on because it helps a lot in keeping the story straight. I had a big revelation when I realized that 1 event took place the same day as a certain diary entry.) Admittedly, beating the game depends on finding a number of keys which can sometimes turn into a bit of a pixel hunt (I got badly stuck on two occasions because I had forgotten to open a drawer). In addition, puzzle solutions are sometimes spelled out for you in some notes (as well as an important revelation later on in the game).

On the whole, this is a great game that really showed what is possible with the walking simulator genre...until the ending. Without spoiling anything, many things about the ending didn't make sense and felt at odds with the tone of the rest of the game. On the whole, I really admire this game and can't wait to see what the team at EQ studios puts out next, and as a debut title this is an outstanding game. It's just the ending (which has proved divisive amongst most players) didn't quite work for me, even though I admire the ambition of the team for trying something unexpected.

If it weren't for the fact that this game was developed by an independent studio who were learning the basics of game development while they were making the game (you can check out their development diaries on their blog), I might have rated it a bit lower. However, as a debut title this is amazing and it is rare for a first-time developer to make a game that is able to mostly deliver on what it promises.

Reviewed on Jul 03, 2023


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