It's like the game is too afraid to do anything interesting. In order to avoid the game becoming confusing or frustrating to the player, Donut Country only scratches the surfaces of the mechanical potential it offers. Sure, the aesthetics and polish is definitely noteworthy and should be praised, but the puzzle design lacks any flavor and results in the game becoming a boring slideshow to play.

SPOILER AHEAD

Throwing a boss fight at the end of the game doesn't really radiate any confidence in the game's design. It's disappointing to see a developer introduce a bizarre, "Katamari-like" premise and aura to the game, only for them to fall back to conventional game set pieces.

Reviewed on Jun 09, 2021


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