A friend once described the game as being stuck inside a hamster wheel. Oddly enough, I find it fitting to the game's experience: You are continuingly slaving away only for it to circle back to the starting point (it being the slimes). The remnants of its Early Access roots can be felt in every addition the game introduces throughout its playtime: Every feature and area introduced feels more disjointed to the rest of the game than the next. It also doesnt help that the game chugs and runs poorly.
The game's entire design is very orthodox and nothing groundbreaking (seriously I can feel all the gameplay loops seething out of the game): A lot of arbitrary systems thrown together with arbritary conditions to create the illusion that all these systems work together. Yet it only leaves the player confused and frustrated.

"Experiment and have fun" is what they say when you start the game. But really, what is there to experiment? Slimes can only cross once and that's it. Gettin' context clues of the puddle slime being shy and you should pack 4 of them in a pond to maximize your output is stuff that isn't found through experimenting - it's found by looking at a wiki. Using a wiki drastically improved my experience with the game, as I finally had a "path"/a progression to grab onto. The story, tacked-on as it may be, was enough of a carrot to push me forward. I do wish they could've gone the extra mile and made it a bit more... interesting? Idk just having logs and letters doesn't really create that much of a mood for me.

But i dont know... it was still a pleasant enough experience for me. The systems and gameplay loops were enough to satisfy my brain while I was talking with friends on voice chat. It became this cute little time-waster. Sure, while I wish they could've done the game's system a bit more coherent and made the story more captivating, the farming and exploring was satisfactory for me.

Reviewed on Jul 17, 2021


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