I'm way too unsure about the game: I certainly lack the perspective or "education" to parse the themes discussed and explored here and I am fine with that. Yet I am not sure if it's intended as an esoteric piece, or if it's a story getting unnecessarly "muddled" by the lack of clarity. The "ending note" (im keepin it vague) doesnt really ooze that much confidence in my opinion (that and... it doesn't fix the issue?).

I do have a problem with the game developer unnecessarly using game mechanics to A: stretch out the playtime with tropey, bland puzzle designs and B: validate the use of RPGMaker. I get it, it's in RPGMaker, but does every one of these games need some weird janky "puzzles" that are at best "walk to a and do b after you done c" or at worst "Do the exact thing or you fail :-)". They don't add anything to the table thematically. Sure, they enforce the already presented themes, but without them it wouldn't really make that much of a difference to the narrative or it's themes.

Nevertheless, TWC is a bleak work of fiction that pulls you in from the get go with it's strong visuals and strong worldbuilding. Go check it out and pick its themes apart for yourself, 'cause I sure lacked the big brain for it.

played for the BL game club

Reviewed on Sep 30, 2021


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