This review contains spoilers

I'm continuing my journey through Kill the Past, continuing with this one. I initially despised my time playing it, wondering if I could just skip to Killer7. But I found the Suda51 Discord, and they told me to press on, so I did. I'm glad I did. Once the story ramps up, the walking seems like less of a chore and more of a necessity to explore this island and its secrets. Request 14 was a bitch though, requiring you to walk back and forth across the island a total of four times. While you get a bike from the second trip up until the last, it was still tedious and boring. I also encountered a common bug here, where the game freezes at the end of the chapter during the cinema scene. This caused me to play the entire chapter twice, which would almost feel poetic if it wasn't so boring. The entire time you think the island is in a time loop, but by the end you discover that it is actually 16 versions of yourself experiencing each day individually. This twist is quirky and fun, but it undermines the fact that Sumio has memories of each past day. Maybe they're transferred between or something, I dunno. The ties to the Silver Case are massive, with you yourself being one of the Shelter Kids. This means that each version of Sumio Mondo (Sumio Kodai) are each Kamui. But they can't be, because there's only 11 Shelter Kids. It's confusing, but that's Suda51 for you. I wouldn't have played this if I weren't trying to experience the whole story of Kill the Past, and I wouldn't recommend it as a standalone title. However, combined with the Silver Case, it becomes something that both transcends itself and possibly gaming as well. It's a game that needs to be a game, but it doesn't feel like a game.

Reviewed on May 23, 2024


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