Didn't think I'd be writing that, but Silent Hill 4 is my favorite SH since the 2nd one.

What won me over is how unique and lightly experimental it is compared to the previous ones. The concept of Henry locked in an ever-changing apartment fascinates me. It messes with your sense of safety, because if the protagonist isn't safe in his own house, anything else can happen. This makes SH4 one of the most disturbing and intriguing out of the 4, even if it's not the scariest.

I also prefer the focus on melee combat instead of puzzle solving. It does take away the dreadful sense of exploration that the others have, but it makes up for being its own consistent thing. And with it, comes a touch up in the combat sytem. I mean, it's still not perfect and, quite frankly, dated, but it's the best one. Even the camera works a little better. Pack that up with great visuals and some disgusting enemy designs and you have a very creepy challenge ahead of you.

The story is also great!

Definitely not better than 2 and might not be as horrifying as 1, but I love how the mystery slowly unfolds. The pacing feels just right, characters are memorable, there's an eerie sound to the voice acting, the main villain is good and the pay off felt satisfying, in most of the 4 endings you can get. The tone set by your interactions inside the room and the frightening things happening outside of it helps a lot in building up tension and curiosity.

The only thing I did not enjoy so much was Henry, but you get used to him.

And I won't even take too much time talking about how The Room handles sound. I've said it before in past reviews and I'll just say it again: Akira Yamaoka is a god! If it wasn't for him, I don't think Silent Hill would've been as memorable as it is and this is not different in this game. Again, the best one since 2.

I do have to point out a few things that I definitely agree in relation to this game's negative criticism. And that's the 2nd half of it.

I was not happy when I figured out that a lot of things changed when Eileen comes into play. As I played, I figured out that it isn't horrible to deal with her, but depending on the type of player you are, she can ruin your journey, because she is an unquestionable nuisance. Protecting her can be challenging even on easy, especially when you enter rooms filled with ghosts. I don't understand why the devs turned the game into a giant escort mission.

The 2nd half aso brings hauntings into Henry's room. And while I did find the concept very engaging, it got old soon and some of them can be very frustating if you do not correctly manage your items.

There's also the fact that the inventory just sucks. It is unapologetically bad. Some items are useless, the way it handles ammo and guns makes no sense, you can't discard items and it encourages mindless backtracking, which can totally break immersion. And the level design just doesn't help, since it's mostly linear, with some rooms FILLED with enemies. And this is coming from someone who actually prefers linear games.

I really don't understand why the devs made such weird decisions about how the final half of the game would roll. But while it could have ruined the experience for me, it just didn't. I could not dislike Silent Hill 4. In fact, it became my 2nd favorite out of the ones that I played.

If you have a chance, play Silent Hill 4. Especially if you're a horror fan. This is a very unique game, with a wicked mystery and some very off-putting imagery that, while definitely not perfect, shines in its strange design.

Reviewed on Feb 04, 2024


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