There is no game quite like KoDP, not even Six Ages. The spectacular achievement of this game is that there are 2 ways of being successful: memorising every "good" choice in every situation and treating it like a math problem (the objectively wrong way of playing the game), or by roleplaying as an Orlanthi, really understanding what their whole deal is and intuitively understanding what each situation calls for. You shouldn't exorcise a spirit, you should launch a legal claim against it. That sort of thing.

Reviewed on Jan 16, 2024


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