Maybe I'm just too attached to the PS2 era of this series, but I was pretty disappointed by this. The early weapon roster is very stock for the series and none of the weapons feel particularly unique, even if they're decent fun to use. There's hardly any platforming. All of the bosses feel very designed around this game's dodge roll equivalent, which I am not a fan of compared to the acrobatic staffing of the past. The writing also grated on me immensely, even more than the Future games, although it's admittedly been a while since I played those.

Maybe some of my complaints would've smoothed out over time, but I was only able to put around 3 hours into this before I had to tap out. It's missing too much of what defined the series to me, in favor of "next gen" features that leave it feeling more generic. Maybe I'll come back when I'm feeling less cynical. It doesn't really seem bad, but it's certainly not what I wanted out of a modern entry, and nothing I saw sold me on the modernizations.

Reviewed on Jun 09, 2023


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