look it's fine. it's less a game than it is a theme park ride but it's fine and cute idk, it just makes me feel so smooth-brained.

i like the badge challenges because they're focused platforming levels with interesting abilities instead of spectacle autoscrolls. i like the special world stages because they're spectacle autoscrolls but with actual friction.

it feels like they couldn't quite decide whether to make this game hard or easy and just went eh it'll be both and the difficulty curve will be nonexistent who cares? well guess what nintendo, i care!!!! i feel like the point of the level progression platformer is to create a narrative of improvement and mastery but this feels more like a toybox with flashy effects, kind of the breath of the wild/new horizons ethos applied to 2d mario in that it looks great but betrays little developer intent. or more accurately the intent is to be everything to everyone.

Reviewed on Jan 15, 2024


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