I’m gonna say it: this is, in my opinion, the best way to play Mega Man 1. The game looks better (especially with the super detailed backgrounds) and is way more balanced. I could fight Yellow Devil fairly without the need to resort to the pause glitch present in the NES version, which is the only way I fight this thing there.

About the other two games… well, they definitely took a hit. The physics are not quite what they should be, and the soundtrack sounds way more exciting in the originals, even if they sound neat enough on the Genesis. I’d say Mega Man 3 was good, and I truly believe this is a genuinely great way to play it, but the definitive Mega Man 2 experience still lies in the original NES version. Quick Man will annoy you to death, and so will other minor things.

I believe that’s basically what is keeping me from giving it a higher score, but I have to say it still was a good time. This isn’t simply one Mega Man game, but three of them in a single package, completely remade on a 16-bit console with quirks like battery saves that render the old password system obsolete, and a nice bonus in the shape of Wily’s Tower, a short new campaign. It wasn’t that difficult, but I loved to be able to pick my own set of weapons to create an overly powerful arsenal, so despite the thing being short and not that difficult, it was still fun to play and worthy to be played in the end. I’d love to see more of it.

So, the remakes are generally not as great as the NES originals, but this here is definitely a cool piece in Mega Man’s catalog. I’d love to see the other three NES games remade in this way, which is currently being done by fans, so I hope I can soon come back to this experience with, hopefully, nicer controls and music.

Reviewed on Jan 12, 2023


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