I actually finished a roguelike because the “easy” difficulty was truly easy. And good thing, too, because even though the story starts off steeped in technobabble it quickly won me over and I was eager to see it to completion.
The combat was interesting, the factions were distinct, and the art was that chunky pixel style I love so much.
That said, the amount of content seemed low. In one run from beginning to end with no deaths (again, thanks easy mode!) I started to see repeat events. And the interface was clearly built for mobile first, to the point of excluding useful information.
Still. I had a great time.
The combat was interesting, the factions were distinct, and the art was that chunky pixel style I love so much.
That said, the amount of content seemed low. In one run from beginning to end with no deaths (again, thanks easy mode!) I started to see repeat events. And the interface was clearly built for mobile first, to the point of excluding useful information.
Still. I had a great time.