I really loved Endless Space 1 for sweeping Galactic Civilization's confusing and unneccessary clutter away. ES was a bold, beautiful, clear 4x where almost every element was clearly defined in the interface.
I don't know if, like, I changed or ES2 did. It seems to have added systems which aren't bad on their face, but are more confusing and less explained. I found myself feeling more restricted in my strategic options and listelessly clicking End Turn through the midgame waiting for a strategy to pan out.
Maybe it's the game. Maybe it's the space4x genre. Maybe it's me. I think this game is beautiful, still, even if you have to turn off a lot of the zoomy cutscenes to make it playable. But I'm more interested in what the devs are doing next than I am interested in thoroughly mining the corners of this game, for whatever reason.

Reviewed on Mar 02, 2021


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