This looked like a really fun concept at first, and the first hour is a bit messy but manageable to some extent. You're given a story, a mystery, and an endless chance to grow. I especially loved the setting as well as the art design (which made me buy the game in the first place). The writing also seemed entertaining, and the voice acting is top-notch. Really, this game is off to a good start.

From the second hour on, you start to realize something is wrong. It seems a bit unbalanced in terms of management. Handling the kitchen seems like harder work than the tailorshop, and unless you unlock everything, the balance keeps shifting all the way through. The second wave of drawbacks hit when you ask yourself, "I unlocked all those upgrades, is this game still supposed to be this hard?"
Well, Ravenous Devils is the first game I've ever seen that gets harder with each upgrade. At some point, I stopped seeing the "benefit" of upgrades. The money I earned wasn't that much more, but the work was practically doubled due to the ingredient upkeep.

In the end, I was disappointed cause it became more stressful to control the situation than it was fun. Seriously, guys, did you remember to pet the cat so it could bring you free meat? You better remember, cause that display should be full, and it's the only ingredient that can be served on its own with the lowest upkeep.
I really don't see the point in management games that get harder with progress, especially if they're the hardest in the end. Why did I even bother with profit if it's only gonna bring me more trouble and in-game skins? I see that the story is about stressful work and management, but this ain't it. It shouldn't be more frustrating than it's fun.

I really tried to have fun, but the imbalance of Ravenous Devils is too strong to ignore. There should be a lot more upgrades that automate some of the drudgery and cut back on upkeep, so everything can actually be rewarding. Automate half of the garden work and be able to hire two servants for the ground floor, and this would immediately be three times more engaging.

I could understand if the devs let go of some gameplay mechanics like too much automation or unrealistic renovations, but unfortunately, that's not really acceptable when your story ends like that. Seriously, 25 days of build-up for that?

This was a mild disappointment for me. There's a wonderful game hidden underneath all the problematic progression, and it's filled with an original & fun idea, a beautiful art style, and love & commitment. I just hope I'll be able to experience it in the future.

Reviewed on Jan 15, 2024


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