Fairy in a Jar reminds me of the golden era of RPG Maker games. And at least for that I'm deeply thankful.

There's something I should say before we begin. From what I've gathered, Fairy in a Jar was made for a game jam. If that's really the case, it justifies the little flaws I noticed.

You might be wondering if the game is difficult to play — don't worry, it's not. You simply walk from place to place, read dialogue and sometimes make a choice. All the interactive objects are highlighted, you won't miss them. At times it looks clunky, but I appreciated the convenience of never having to check every object just to understand whether I can interact with it.

The story isn't deep, but still interesting because you never really know what to expect. You play as a fairy who — you guessed it — somehow ended up in a jar. Why did it happen? Who is the captor? What will the fairy do now? There are four endings, and I actually really liked the bad ones (C and D). True ending (A) was okay, although didn't feel that exciting. I guess the plot is not the strongest point of this game.

The atmosphere and the aesthetics are very, very good. First of all, the soundtrack sounds nice and it's memorable, I'm still humming the main melody. And second, the art. Oh, this beautiful art. You can look at the store page and already see how stunning it is. I absolutely loved it, especially the backgrounds.

One thing which is objectively bad is English localization. There are some mistakes/typos, and also sometimes the text doesn't fit the speech bubbles. But still, almost always you can understand everything, even if parts of some words are missing.

Overall, for a very low price Fairy in a Jar suggests you an interesting story, beautiful art and easy 100% achievements. Especially recommending it to all the fans of RPG Maker games.

Reviewed on Oct 20, 2022


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