I had the hankering for a good monster tamer, but wasn't really feeling any of the big name titles. So, I decided to do some deep diving on Steam and found Deity Quest.

In Deity Quest, you are, as the name implies, a deity. And you're on a quest! That quest being to become the Overgod of the world you are assigned to out of Deity School. Of course, you have a snarky rival and there are some ~twists~. Really, there's not a whole lot to the story, but it was enough to hold things together, and that's really all that's needed here.

As a deity, you need followers. This is where the 'monster taming' elements come in, with a 128 follower types to recruit ranging from Jellyfish to Elves to Angels. Most of the major fantasy tropes are represented. Of course, as any good Deity would, you make your followers fight in battles constantly. These battles are 6v6, and are most easily described as Darkest Dungeons if it were an autobattler. The units essentially form a giant line, and every offensive move has a range determining how far away it can hit. If the unit is too far back in your line, they may not even be able to use their offensive moves. You additionally have divine spells you can toss out to influence the battles. I found it enjoyable, though I like autobattlers in general.

Deity Quest has the overall vibe of being Siralim's younger sibling. You're going to procedural generated areas and getting little bits of story between, and there's a surprising amount of customizability for your monsters, but there's just less of everything and what's there is less complex. Which is fine, since Siralim (Ultimate especially) probably has too much.

The graphics, sound, and user interface all achieve the level of functional. The developers purchased the same tileset as Dungeon Crawl Stone Soup, which I was amused by. The UI was clearly developed with mobile compatibility in mind and further ended up feeling like something out of a 90s game, with several core features hidden in somewhat odd places. I enjoyed the main battle toon, which is good, since you'll spend much of the play time listening to it. Some rather common spells shared sound effects, which could get grating over time.

Overall, Deity Quest satisfied my urge to play a monster tamer that didn't feel like Pokemon or SMT. It wasn't amazing, and maybe not even good, but I had fun with it. Worth a look for people into grindy autobattlers and monster taming, but it's not going to be winning either genre new converts.

Reviewed on Feb 18, 2024


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