I picked up Foregone since I saw it listed as a Metroidvania and people generally seemed to like it. It's really not much of a Meteroidvania, but I did generally like it. I've also seen it referred to as a Souls-like, but I don't really think that's true either. It does indeed have a dodge roll and you do have to pick up your xp when you die, but it's smooth, fast-paced, not that hard, and, most importantly, fun. So, I'd just call it an action platformer.

The combat is very simple. You have a melee weapon, a ranged weapon that gets ammo as you use melee, and two abilities that charge from using either ranged or melee. Everything flows together nicely, and the enemy design is complements the gameplay well. The boss fights were enjoyable, though not particularly challenging. I never died to a boss more than once, and two of the bosses I died to I beat with full or nearly full health on the second attempt.

The game stumbled a bit when it came to level design. While the backgrounds and art were quite good and atmospheric, the level layouts themselves started to feel very same-y in the back half of the 10 hour run time. I really can't put my finger on exactly what was missing, but they needed a bit more spice.

There was a Diablo-style loot system for some reason. The particular implementation meant that all types of weapons were available from the first stage. I think the game would have benefitted from having you unlock new weapons as you progress, and then allow you to customize those weapons, rather than grind for the right stats. Not a huge deal, but spacing out the types of weapons could have helped with the same-ness in the back half.

Storywise, it was standard video-game fare. The overall premise and world wasn't bad, but the game failed to deliver enough characterization to sufficiently pull me into the narrative.

So, I'd say it's worth playing for anyone looking for a good action platformer. It's nothing earth shattering, but the combat is certainly a notch above the average.

Reviewed on Feb 18, 2024


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