I love the idea of combining SaGa mechanics and blobbers, but this one is a bit too minimalistic for my tastes. There's no inventory/equipment, no influencing stat increases or skills/magic learned, and random encounters scale based on your stat increases. I think if magic was customizable as in most SaGa games and/or the random encounters didn't scale, I may have come out positive on this one. Unfortunately, as is, it feels too grindy for how little strategic interaction is available. I dropped the game after 4 hours.

Reviewed on Feb 22, 2024


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