It's always impressive when a solo dev is able to put together an open world RPG. That's an incredible feat.

Unfortunately, nothing ever really grabbed me in Gedonia, so I called it quits at about 8 hours in.

I'll start with the good. It seems like the character progression has a lot of cool options -- I made a bard/necromancer hybrid that was surprisingly powerful. You get a mount early and can call it with a single click. Between that and a waystone system, the game has convenient enough travel that there's no need for Skyrim style instant fast travel.

Unfortunately, everything else was just average or outright bad. The combat itself is serviceable, but not particularly inspiring. The world is fine, but it didn't offer anything particularly unique or appealing to me. The writing and plot is outright bad, even accounting for the game not being written by a native English speaker. The game would have done better to not have voice acting at all.

I don't regret buying Gedonia. I had a few hours of fun and threw a few bucks to an indie dev, but I don't think I'll be giving it another chance.

Reviewed on May 24, 2024


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