My personal favorite fighting game currently on the market.

Remember when 3D fighting games (As in they actually use the 3D space) were going to be the big thing? Then slowly but surely everyone started to gravitate back towards 2D fighting games. Now its only competitors are games that are owned by the same company (Tekken) or flawed anime ones.

So what makes these games fun? Being more tactical. Instead of trying to memorize a combo to deal as much damage to the enemies health bar, you tend to deal fewer but more meaningful hits to the enemy. This in conjunction with fully utilizing the 3D space of the fighting rings tends to make fights a large back and forth, giving you a larger range of attacks to try and catch the enemy off guard.

So while beginner friendly, it can also have a high skill ceiling (Though the latter is sometimes debated because...the internet...and some folks thinking that if a game doesn't give you carpal tunnel it doesn't require 'skill').

So what's new for this game? Well with the DLC this is one of, if not the biggest roster in the entire series. They've also made sure to go and edit characters so they don't feel copy and pasted like earlier entries, everyone feels fleshed out. A new mechanic that can parry and hit an opponent, that can be powerful if used at the right time, but exploited by more experienced players. And although not strictly 'new', characters now have a gauge that powers up and can be used to either pull off a super attack, or given a boost that enhances moves and attack power.

My only real complaint is that the second story mode where you create a character and roam around the world has its difficulty setting turned towards the easy side with no real way to change it. I'd say what's on offer for singleplayer folks is strong compared to its competitors, but not as deep as SC IV and not as vast as SC III's.

Reviewed on Jun 27, 2023


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