A little cute metroidvania about the journey of tiny robot through a decaying robotic civilization.

I don't think the game does it purposely but I feel like it takes a little too much inspiration from Hollow Knight and other well established franchises. Mechanically as well as story wise it sometimes lacks its own identity.
The cute pixel art graphics and characteristic artstyle and setting mitigate this problem but don't completely erase it.

I specially enjoyed the movement and how well the power-ups add together.
While some of the power-ups placing feels a little strange, they work nicely together and as their capabilities incorporate you can gradually notice the improvement in mobility, making room traversal much faster.

I found the endings a little lacking, I don't think they provide enough information for a satisfying conclusion.
I get that obscurity usually works well in this kind of games, where you find scattered fragments of the story all over the place, but there is such a thing as too much obscurity.

Other than that it was a fun game to play, not one very challenging, but I can appreciate a more relaxing experience.
It may not provide that "mastering the controls" satisfaction, but it is pretty good at providing a more immediate one.
It certainly gets rid of all the frustration from retrys that other games carry.
And it still provided some challenge even if the difficultity wasn't too high, specially in the ending bosses.

Reviewed on Jun 06, 2022


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