EUREKA!

The moment the player spots their character-protagonist, Chell through the first portals they encounter in the game, the existential ramifications buoying Portal's scientific pursuit are made abundantly clear. The sanitized white walls pervading throughout the unnervingly empty chambers of Aperture Science are canvases for placing doors to different dimensions, which all throughout the player literally plunges through and rapidly ejects from -- "Speedy thing goes in, speedy thing comes out."

Indeed, there is a psychosexual fervor underlying Portal's series of tests, especially thanks to the presence of a robotic feminine voice, GLaDOS, a being so unique as to impart menace and comedic relief simultaneously; sex appeal and threat. When Chell finally confronts her face to face, she has the look of a lonely prisoner, abandoned by the people who created her. The truth is far more sinister, but relatively in line with the game's humanistic expression of her endless quest for satisfaction. Human folly forged this AI-turned oppressive monster, a supercomputer designed to escalate technological progress at any cost.

The vacant observation rooms and rusted red industrial sites beyond the sterile chambers emphasize the significance of wordless storytelling and worldbuilding -- in games, in general -- particularly when a peek behind the curtain suddenly morphs this ambiguous puzzle game into an imminent sci-fi thriller with a shocking, manic revelation. Portal mistrusts humanity's seemingly innate inclination to follow orders from the voices of higher powers. A classist deconstruction, a one-of-a-kind overturning of traditional FPS game design, a cunning blend of action, mystery, puzzle, and comedy that straddles the line dividing genre; Portal is a timeless exhibition of the relevance of the entire medium. As cunning and morbid as it is hysterical and eternally iconic.

Reviewed on Jun 13, 2021


Comments