"Lisa is lost. The first words etched across the screen, over a blank wall I wake up to after falling down a well. Something is chasing me. I am lost. The wall is saturated in white, grey, and black. It is a fitting image to introduce the deliberate composition of the game’s landscapes. A game? No, this is an excavation. An historical journey dripping with metaphysical anxieties. This lone human entity (or assumedly so) pants and heaves and must control her breath as she frantically treks through the serpentine catacombs. Rather, I must control it for her. We are lost.

Labyrinthine cityscapes forged out of the sides of chasms. Endless staircases and enormous vacant rooms. Statues of unfolding geometric shapes standing tall like monuments in a commemorative plaza. These iconic constructions beguile and amaze ceaselessly throughout the prodigious venture. Architecture is used to extract a freeflowing sense of wonder from the game’s audience, ebullient and surging as the journey itself."

You can read my thoughts on NaissanceE over at Project Icarus Gaming:
https://pig.gg/geometric-isolationism-and-morbid-anxiety-in-naissancee/

Reviewed on Jan 14, 2021


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