An improvement over previous Payday games in most aspects, but it wouldn't be an Overkill game without some baffling missteps. That the game exists in a "real engine" should presumably receive partial credit for obvious improvements to moving and shooting, but the developers themselves deserve the rest (obviously): They have clearly been paying attention to how missions are played and received during Payday 2's ten-year lifespan and used that knowledge to craft 8 heists that are - any way you slice them - more interesting than Payday 2's base game offerings. They're further enhanced by changes to stealth that make it feel like a worthwhile approach in its own right instead of a shortcut you take to level up without playing the game. All of this forms a solid base for future growth, and it does need some future growth: Overkill have been a bit too aggressive when it comes to trimming features from their last game and seem to have thrown some important QOL features out with the bathwater.

Pre-game lobby chat is non-existent, which can be pretty important for coordinating strategies and loadouts. Similarly important for team play are ammo indicators for your teammates - I don't even need exact numbers (Deep Rock has it figured out), but I'd like to drop an ammo bag at the right time without relying on my teammates to ask. These are the most obvious ones, but problems like this start to pop up everywhere as you start looking for information you would have if you fired up Payday 2 right now. I say "right now" because they've made these mistakes before: Payday 2 had serious information issues at launch, especially when it came to knowing how much a skill increases a value and for what duration. Making these numbers visible in Payday 3 is a complete layup when it comes to balancing development effort with player appreciation, given that any long-time PD2 player can probably name 2 or 3 major HUD mods (even if they didn't use them!) dedicated to slathering the screen in even more hideous timers.

It needs work, but it's a decent game. I'll admit that I came into this one fully expecting to love it so it should be little surprise that I do, but I think that the most dated parts of Payday 2 (wonky gameplay systems and some uninspired mission design) have seen the greatest glow-up and I think the differences will be obvious and greatly appreciated by the vast majority of people who are coming from the old games.

Reviewed on Sep 21, 2023


1 Comment


7 months ago

worth noting, i guess, that this was written during the early release for gold edition owners, which didn't have any of the server issues that have plagued the game's broader release. do i wish i had been more critical? a little bit. i still think this accurately expresses how i feel about actually playing payday 3 when the game works as intended