It's incredibly charming: from the very believable cast of characters, to the art style, to the interface itself, everything has that sleek, modern corporate feel. It's incredibly well-done parody and I just wish the gameplay was as good as everything else.

The abilities are interesting! The weapon variety is surprisingly large! The dungeon environments are just as fun as the hub area. It's mechanically interesting (although not very deep) and the wit and jokes from the hub area extend below too. It just really, really sucks the wind out my sails when trying to hit anything with most weapons becomes one of the Labors of Hercules. I suspect this is primarily due to the stiff way your character moves around. This control scheme is jank enough to turn the game as a whole into a chore, which is a shame given how perfectly executed everything else is. I want to know more about swomp! I want to see what happens to the Flavor guy whose passion for what he does gets ignored or exploited, depending on the day! I just don't have it in me to fight the game itself - although I guess it's kind of fitting to have the game show off a shiny, polished exterior while it wears down my will to go on.

Reviewed on Apr 05, 2021


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