I might be the only person on the planet who isn't willing to saw off 50% of their arms for more Ultrakill, but in contrast to Mothergunship I kinda understand the admiration. The gun customization is Mothergunship's flagship feature, where making your way through a level is as much about your movement as it is about your ability to create the nastiest frankengun on the planet, grafting dozens of barrels onto a monstrosity whose weight rivals that of a mid-sized battleship.

And sure, it's fun for a brief while to vomit a whole Vampire Survivors worth of bullets at your foes, but in doing so you've already discovered the game's winning strategy - more bullet, more victory. Certain projectile types might be better at dealing with certain threats, but these are not Ultrakill's tightly designed encounters, so you're highly unlikely to receive pushback that meaningfully encourages experimentation in this one. Similarly, the game's heavy usage of familiar weapon types (shotgun, gatling gun, grenade launcher) without any clever twists limits the creativity and depth of strategy the player can employ. I'm not asking for shameless rip-offs of Ultrakill's ricochet coin or punching your own shotgun pellets - although I'd welcome it - but opening up more opportunities for player interaction outside of Mouse1 + Mouse2 might single-handedly make this game into a cult classic.

Reviewed on Feb 06, 2023


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