Pros: The graphics are top-notch for SNES, using the SuperFX 2 chip, this is some impressive stuff for the system (shame it took so long to come out, we would've been wowed back in the 90s had it released then). And it's pretty cool, there's brand new team members with Miyu and Fay, you can dogfight a giant dragon in space, a rival mercenary squad of space fighters with Star Wolf, a free-roam map, and the ability to transform the Arwing into a walker. It's cool, and impressive stuff. Most stages involve big open areas that require you to unlock gates, enter bases, defeat bosses, and all with 360 movement with tons of shooty shooty blast blastin'. Either that, or it's dog fights on a timer in space. It works... I'm just...

Cons: Not a fan of the gameplay, my dudes... All-range mode ONLY, everything is on a timer, and the main form of progress is via strategy on a map, where you take turns for movement, to try and defeat each enemy base, destroy each missile, and confront rival teams as you head your way to stop Andross. I didn't gel with it, sorry to say. This isn't my type of Star Fox.

What it means to me: This game releasing at all was mind blowing, and it made the SNES Classic Edition mini all the more worth buying. Later released on Switch's NSO SNES service, there's plenty ways to play it, and so I did, and... well... I enjoyed what I could, and didn't enjoy the parts that weren't meant for me. It's a mixed bag, but I'm glad it saw the light of day anyhow. If anything, I'm glad Miyu and Fay are now official Star Fox team members!!

Reviewed on Jun 24, 2023


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