I kind of wish I had known about this forgotten rhythm game series when I was growing up because lil ol' me would have loved this shit. Frequency is very unique in that it was most likely the blueprint to what Guitar Hero would be, using a music track with timed patterns. It sounds simplified too until you involve a row of them bunched in a circle Tempest-style. Each track plays one instrument and the goal is to combo between tracks to get the full track playing till the end. It's a pretty neat concept and its paired with wonderful neon-glow visuals. It's a striking game even if it tends to go overboard on being too abstract. The song list is pretty decent too, even if a bit dated. It's the best you can ask for trance, electronica, and trip hop at this time. The biggest drawback that prevents me from fully liking the game is that button timing is outright atrocious with this game sometimes. I've tried different controllers, timing combinations, and button remapping to get it to respond to my inputs correctly and it never would. Don't get me started with the difficulty of this game as well. It does not help that you have to be very quick and precise as you progress. This is ultimately have it shelved, and I was at the second to last song by that point. I do still like Frequency at the end of the day, I just wish it wasn't as broken for me so I could enjoy the experience more.

Reviewed on Feb 25, 2022


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