[ played on steam deck. it works great, but def recommend playing on PC for comfort or finnicking with control schemes for a bit ]

really fun co-op experience. my close friend group & i love playing things together. if i'm not off doing schoolwork or sinking my time into whatever my hyperfixation is at the moment, im finding weird, fun co-op games i can hop in and out of lobbies with friends in. this is no exception and it has been seriously addicting to play as a group. it can be played solo but i have only played as a duo & trio (it maxes at 3), and can safely say it is more fun with more players but also substantially easier that way as well.

truthfully, ive written and rewritten the meat of this review over and over, but there isnt any way to het around it. if you have played slay the spire, the GOAT of deckbuilder roguelikes, you have played this game. of course there are things that set this game apart, but the influence STS has had on this game is impossible to miss. from the colored card decks/skills/powers/attacks, the starting decks, the archetypes, to even WHOLE CARDS having similar arts, names, descriptions, etc...

in the wake of the Palworld controversy, it feels disingenuous to ignore it especially because when my friends wanted to play that, i stepped away because it made me feel odd with the plagiarism that was evident (to me) in it's pal designs. i feel similar here, though it does get somewhat of a pass in that the core style is very different by nature of how it handles targeting, the maps, the unique boss modifiers, selecting the dungeon progression, etc etc etc. there is a lot to love about this game but its hard for me to talk about it properly because i keep thinking yeah, but the best summary is still "co-op slay the spire." so, that's what i'll leave it at.

this game is a fan-made co-operative slay the spire roguelike and it fucking rules.

Reviewed on Feb 08, 2024


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