Why do game developers think that adding QTEs to a lousy movie will make it into an exciting game?

Seeing as The Quarry was leaving PSN, I thought to try it out with my partner, and so on one cosy autumn eve we cuddled up on the sofa for an enjoyable spooky-month event, and made the mistake of choosing this.

We played for an hour or two, and it was after a long boring setup for a couple of characters instantly discarded, and then another long setup for a whole new cast of characters, when I had the choice between taking a fast route back to the cabin, or the scenic route, and I opted for the scenic one, that my partner decided that enough was enough and they were just too tired to continue that evening.

The tiredness lasted right up to The Quarry leaving PSN, and while I still harbour some interest in this campy slasher, I will never pay 60 euros for it (or, for that matter, even a quarter of that), when there are so many better actual horror movies to pick from, or actually engaging coop games to play.

I've played through one of these games before, and while it was no masterpiece in horror game storytelling and whatnot, it spent its intro on developing characters that mattered to the plot and giving them some poignant conflicts. It also didn't paragraph all their feelings in a "Policeman Joe will remember this" kind of flying emotions in reply to your most "important" dialogue choices.

They also didn't all move and smile like an AIs understanding of how human faces and necks work. The Quarry might not have a single good scare or dread to its name (in the first few hours), but it sure can creep you out. Too bad it's accidental.

I might return to it one day, because I'm a sucker for stuff like this; but I sure hope I won't.

Reviewed on Oct 25, 2023


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