A factory sim that is a bit distinct from Zachtronics-style puzzle games in that it takes place on a large persistent map, rather than having a separate workspace for each level. It also has one single immovable drop off point in the center of the map. This encourages a big sprawling factory with lots of highways to move things around, but drawing roads gets dull after a while. Resource spawn points aren't movable either, and relatively sparse on the scale of your factory components, so you have a choice of either building near your hub (as near you can, as your factory expands) and drawing long roads to supply resources, or building near the resources and drawing long roads back to the hub.

The logistics are supposed to be part of the challenge, but it's not a very interesting one. I don't think I'll be playing much more of this, but I am still interested in the sequel that is supposed to come out this year.

Reviewed on Jan 16, 2024


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