the fundamental mechanics are not well thought out, after the usual main back and forth there are not many things that keep the game interesting besides the gimmicks because the design asks so much of the risk and reward dynamic so straightforward.

in games, decisions go beyond solution = problem. you go into intricacies where future and past decisions affect the way you move, interact, and the world changes. etc, etc. the closest the game comes to this is the weather system and the ship's camera mechanics, that absolute carry the game btw, one of the best things it has to offer.

if the game starts to design and focus more on how to make the game NOT break down and run out of replayability after a week maybe the game will transform into something really special, in the meantime, it is worth seeing the potential it has to offer

Reviewed on Nov 20, 2023


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