remember when american mcgee made alice in wonderland edgy? what if he did that to 23 other fairy tales but it's a less memorable experience
grimm's pretty similar in gameplay to katamari, 'cept instead of collecting things in a giant ball, you're turning things from cutesey to edgy. a fun time while it lasts, though the platforming and controls can be really jank at times, and it's core gimmick never does really anything new throughout its 23-episode run beyond the different story setpieces.
the presentation's fun, and there's a bit of speedrun appeal i can imagine, but chances are you're only going to play through each episode once and only go back to them for completionist reasons.
may all our stories end so well, i just hope your next time's a bit meatier, grimm!
grimm's pretty similar in gameplay to katamari, 'cept instead of collecting things in a giant ball, you're turning things from cutesey to edgy. a fun time while it lasts, though the platforming and controls can be really jank at times, and it's core gimmick never does really anything new throughout its 23-episode run beyond the different story setpieces.
the presentation's fun, and there's a bit of speedrun appeal i can imagine, but chances are you're only going to play through each episode once and only go back to them for completionist reasons.
may all our stories end so well, i just hope your next time's a bit meatier, grimm!