Has a lot of interesting and enjoyable elements but is absolutely swamped by horrendous decision-making from start to finish. Level design is boring and uninspired, every animation feels floaty and hitboxes (especially active damage ones) as a result often feel hazily defined and arbitrarily active when they connect. The narrative kicks and drags its feet the entire time and occasionally hands you the most half-assed plot development imaginable just for the sake of getting things moving. I literally dont remember any of the bosses because i beat most of them first try.

Adaptability is possibly the worst design decision in any game ever? It's a stat that you're basically REQUIRED to level up, and not an insignificant amount either, just for basic functionality within the game (ie. your basic ability to avoid attacks). The sole motivation for tying iframes to a stat seem to have been "so we can have lots of people die in the early game to satisfy the marketing" because otherwise the game is pretty fucking easy throughout, and the only purpose it serves is to force you to either sink tons of souls into it or play an incredibly defensive and slow playstyle that is, frankly, just incredibly boring to me.

There's a pretty big difference between a game where the world appears punishing and cruel and a game where it seems like it was designed solely to annoy you, and this one sits pretty comfortably in the latter bracket despite its obvious aspirations to the former.

Reviewed on Sep 02, 2020


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