Ever since playing it for the first time, I've had a soft spot for the Overlord series, which I've felt has always been on the cusp of something really interesting. Set in a twist on a typical fantasy world, you play as the typical dark lord that serves as the final boss of most games, and each boss is a typical fantasy party member that has succumbed to some vice (the halfling turned gluttonous, the paladin was corrupted by lust, etc). It can sometimes come off as trying a bit too hard to be edgy, but in general the tone stays rather comedic, best exemplified by the minions that you control. Predating the better-known ones from 'Despicable Me', these minions are meant to be completely expendable, ready and proud to throw their life away for their dark master. The game takes more than a few pages from Pikmin's book, as you will use these minions to swarm enemies, clear obstacles, and carry objects. In a genuinely nice touch, minions will grab whatever objects they can find, whether that be a helmet or a hollowed-out pumpkin, and put those items on, which will then be visible whenever that minion is summoned again. I can't say properly equipping them made them feel much stronger, but it went a long way to endear what could otherwise be annoying comic relief gremlins. The game doesn't outstay its welcome and ends just when traversing the interconnected locations can start to feel old. There are also some black and white moral choices thrown into the game in true 7th gen fashion, which have some neat cosmetic changes but largely don't impact the story. Overall, I think the IP shows great potential to be elaborated on later, and if circumstances were different, it may have been able to be like Assassin's Creed and truly find its footing with its second entry.

Reviewed on May 30, 2024


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