This review contains spoilers

My copy had a disc-read error before I could get any further in my replay of this game, but uh, for the record, I saw the twist villain coming from a mile away even back in the day - the moment I saw his ass in the pub I had a feeling he was up to no good, and I felt no satisfaction upon realizing I was right, only annoyance that the game kept the transparent charade going for so long. I also strongly dislike how the game bombards you with a lot of genuinely cool murder weapons & terrifying powers to slaughter your enemies with, and yet it punishes you for using them to the point where you'll get the bad ending for having a good time. Being the good guy and doing things non-lethally is a dull, tense, save-scumming experience because of the game's underdeveloped stealth mechanics and Corvo's lack of pacifistic abilities, so shame on Dishonored for having the gall to congratulate you for doing things the boring way and chastising you for having a good time as a stone-cold badass.

Plus, all of Corvo's primary targets are terrible people anyway that absolutely deserve to be killed, so I find it strange that the game views killing these people that are a genuine menace to society as a bad thing. And don't even get me started on how the game views "hand Lady Boyle over to her stalker, turning her into a literal sex slave" as the right thing to do (fucking insane) compared to just putting her out of her misery, because that threatens to completely annihilate the game's already pitiable understanding of morality and valor.

Still, it is a lot of fun to be a murderer, so I'll probably buy a new copy of Dishonored and give this another go. Still, it's funny how in most games it never feels as satisfying to be evil as it does to be good, whereas Dishonored flips this on its head: being good is not only dull, sometimes it's the wrong thing to do. Like, uh, "turning a woman into a sex slave" wrong. That should tell you a lot about how this game's narrative works.

Reviewed on Jun 05, 2022


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