The stroggification scene is fucking nightmarish and I love it. It makes me uncomfortable but in the best way possible because A.) you're locked in an FPS perspective the whole way through, which adds a tangible and personal feeling of body horror the whole scene, and B.) you're right behind a guy the entire time, so you get to watch the process happen to him first, a small and subtle but brilliant choice that makes the painful incisions and dismemberments that happen to your guy all the more tense and frightening. You know what's coming, and it makes the moment when it happens hit that much harder. I also like that it never gets too gory - the guy in front of you is always just far enough away that you can only get a vague but discernible portrait of the horror that awaits you, and even when it does happen to you, the limiting first-person perspective actually makes it easier to process what's happening instead of being permitted a full third-person view of the gory details. It is a brilliant horror scene that's actually aided by the video game medium, because the stroggification would be nowhere near as tangible and icky-feeling if it wasn't in a first-person perspective, something that only feels plausible and natural in a video game setting. The stroggification scene rocks.

the rest of this though, uh, what the fuck is this??? Basic-ass generic oorah first-person shooter that has virtually nothing to do with Quake's dusty regality or gothic industrialism. I'd argue it's even more of a blemish on the series that the notoriously unfitting Doom 3 was to Doom. id Software properties at the time were in dire straits, lemme tell you.

Reviewed on Aug 31, 2022


Comments