I don't even wanna THINK about how much work it took to make a game like this even happen. How did the pitch even get far? A 1930s cartoon gauntlet of bosses? How do these ideas even happen? And more importantly how did they execute SO WELL on an idea like this??

The only things holding it back are a few RNG elements that are pretty damn unfair and the Run n Gun levels uh, stink. But everything else is SO STELLAR. The sublimely gorgeous visuals and soundtrack, the snappy and responsive gameplay, the endless creativity that's always on display. There were NO CORNERS cut to match their vision, and the fact that Cuphead's become such a financial success makes me so happy. I want more games to be completely willing to commit to their insane vision, and Cuphead standing as one of the most impressive indie titles of all time has surely helped bring that mission forward.

Reviewed on Aug 07, 2023


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