A fascinating little oddity that feels more like a fan's student project than something John Carmack himself created on his week off, but it's nonetheless a decent way to waste away a 3-hour conference call if you want to round out your Doom bibliography.
This is probably the closest thing we'll ever get to experiencing Carmack's legendary Dungeons & Dragons campaigns, and it's amusing to hear what dialogue written by him sounds like - clearly the funniest things he can conceive of are unicode string formatting oddities and luddite computer-users failing to follow basic security protocol.
The game lacks the trademark early-iD attitude that came from guys like Romero and Tom Hall, but I don't think there'd be much room for dumb hijinks or Alice in Chains MIDIs in a turn-based RPG for Java flip-phones. I'm tempted to check out DOOM II RPG and Orcs & Elves now and find out if there's any other fun to be mined from the "Doomguy's Etrian Odyssey" format.
This is probably the closest thing we'll ever get to experiencing Carmack's legendary Dungeons & Dragons campaigns, and it's amusing to hear what dialogue written by him sounds like - clearly the funniest things he can conceive of are unicode string formatting oddities and luddite computer-users failing to follow basic security protocol.
The game lacks the trademark early-iD attitude that came from guys like Romero and Tom Hall, but I don't think there'd be much room for dumb hijinks or Alice in Chains MIDIs in a turn-based RPG for Java flip-phones. I'm tempted to check out DOOM II RPG and Orcs & Elves now and find out if there's any other fun to be mined from the "Doomguy's Etrian Odyssey" format.
2 Comments
Doom Eternal's huge moveset would probably lend itself really well to JRPG or even tactics RPG combat! One of the main complaints I have about this is that the fights are usually just consist of [USE SHOTGUN] on [CACODEMON] - being able to flamethrower, freeze grenade, grapple, etc. would probably spice up the command list a whole lot.
LS197
3 years ago