A fascinating little oddity that feels more like a fan's student project than something John Carmack himself created on his week off, but it's nonetheless a decent way to waste away a 3-hour conference call if you want to round out your Doom bibliography.

This is probably the closest thing we'll ever get to experiencing Carmack's legendary Dungeons & Dragons campaigns, and it's amusing to hear what dialogue written by him sounds like - clearly the funniest things he can conceive of are unicode string formatting oddities and luddite computer-users failing to follow basic security protocol.

The game lacks the trademark early-iD attitude that came from guys like Romero and Tom Hall, but I don't think there'd be much room for dumb hijinks or Alice in Chains MIDIs in a turn-based RPG for Java flip-phones. I'm tempted to check out DOOM II RPG and Orcs & Elves now and find out if there's any other fun to be mined from the "Doomguy's Etrian Odyssey" format.

Reviewed on Mar 09, 2021


2 Comments


3 years ago

I love weird little spinoffs like this. Part of me hopes we get a Doom Eternal RPG like this someday

3 years ago

Doom Eternal's huge moveset would probably lend itself really well to JRPG or even tactics RPG combat! One of the main complaints I have about this is that the fights are usually just consist of [USE SHOTGUN] on [CACODEMON] - being able to flamethrower, freeze grenade, grapple, etc. would probably spice up the command list a whole lot.