https://www.youtube.com/watch?v=0cqX3UNAUeA

The most interesting thing this game offers the player is the ability to respond to some questions with free-form text. Despite being the dominant interaction method of the DOS era, freetext has become a tragically underused form of user input - perhaps because Natural Language Processing is such a hard thing to get right, and gamers are infamously impatient and illiterate. God knows we struggle with self-expression and spurn any opportunity for ambiguity, but that seems to be the negative space of pixel-art rorschaches in which this game best exerts itself. The traditional dialogue binaries offered here are mean-spirited, but as a representation of everyone's belligerent and regressive inner saboteur-child I think they get the job done; I wanted to dispense with them and talk honestly with the subject, and that's a good representation of mental illness as it presents itself internally and in our external observations of others - a combination of pre-written responses and original thought.

https://www.youtube.com/watch?v=dO7waTp10f4

Reviewed on Feb 06, 2022


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